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Ingame Features

SarahLore

New Member
Hi!

So! We (me and Mazoka that is!) want to set up a few new features for you guys ingame. But we're not quite sure WHAT to make for you guys!

So, give us some ideas! Of course, it has to fit our roleplay theme. And we can't promise we'll do everything you ask, or exactly how you ask. But you may give us ideas to work on. Along side this, we can't promise we'll be doing it within a week, or within a month. We have things in line to fix (bugs, glitches, a few tweaks etc) which are to be handled first before we work on new features.

However, once that's done, we want to make something new for you guys! So! To stop rambling, give us ideas!
 

Braunson

The real MVP
Also to add we are currently working on a new login screen and this should all be pushed out by Christmas, we were going to be adding a Automatic Hotwire script but this got delayed due to lack of "Wanting it" so to speak lol.

Looking forward to seeing your responses.
 

Deli

Member
Moveable heads, dropable mapping items, like doors etc, and when you're far away from someone's nametag it should be small, and blury, but when you step closer to the person, their nametag gets bigger and clearer.
 

SarahLore

New Member
Moveable heads, dropable mapping items, like doors etc, and when you're far away from someone's nametag it should be small, and blury, but when you step closer to the person, their nametag gets bigger and clearer.

Moving heads is a no go. It desyncs like hell on MTA.

Furniture / doors etc, I've got an idea for that regarding interiors. If I go ahead with it or plan it out more, I'll detail more in future on that.

Nametags - Pretty much already done, they scale on distance already.

How about some lottery/betting feature (we can use cellphone for it)?

Could do.
 

Deli

Member
What about you do like /sms Jessica ( an example ) then it'll send the text, like if you saved a contact as Jessica, and you want to text them you do /sms Jessica instead of /sms ( their number ).
 

SarahLore

New Member
What about you do like /sms Jessica ( an example ) then it'll send the text, like if you saved a contact as Jessica, and you want to text them you do /sms Jessica instead of /sms ( their number ).

Doable, I gotta figure where it's all saved / stored first though.
 

Weedex

Banned User
Wearable objects, like hats, bandana's, glasses, etc..
It would help roleplaying the character's description.
We also could open a special shop for it, like binco.
 

BetaSpark

Banned User
Donator
Wearable objects, like hats, bandana's, glasses, etc..
It would help roleplaying the character's description.
We also could open a special shop for it, like binco.

Good idea, there are already such resources for download.
 

Jockeyzz

Server Supervisor
Staff member
Server Supervisor
if (accountname == "sarahlore") then
outputChatBox("Get the fuck back to rping ur cellphone fgt!", source, 255, 0, 0)

Please paste this into every single function.
 
I

IlikeTrains

Guest
1. Good gambling system for people to be able to rp casino's e.g like the one you see in game in san Andreas.
2. Money scheme whereby people can open apartments and receive the rent paid by the tenants.
3. New inventory weight restrictions e.g you can only carry so much weight in your inventory. (So people cant hold a load of stuff)
4. New business script so the owners can actually make money and receive grants for building etc.
5. Drop-able money.
 

SarahLore

New Member
Wearable objects, like hats, bandana's, glasses, etc..
It would help roleplaying the character's description.
We also could open a special shop for it, like binco.

Good idea, there are already such resources for download.

Not sure how this works entirely myself, but it's something either my or Mazoka'll look into, and we'll see if it'll be something we can work with!


1. Good gambling system for people to be able to rp casino's e.g like the one you see in game in san Andreas.
2. Money scheme whereby people can open apartments and receive the rent paid by the tenants.
3. New inventory weight restrictions e.g you can only carry so much weight in your inventory. (So people cant hold a load of stuff)
4. New business script so the owners can actually make money and receive grants for building etc.
5. Drop-able money.

1) Such as an interactive slot machine GUI, and interactive blackjack etc?
2) So, manageable interiors. I had an idea like that the other night. Making it so you can buy apartments, and you get a special Manage GUI or such so you can evict people, collect rent, etc. I like the idea.
3) Can be looked into. Should be a simple enough change as it's effectively already coded in.
4) Possible, yes. Could you maybe explain abit more indepth about this one?
5) Doable, and I'll try to look into it and see if I can figure it out.


What about ATM card with а special code?

So basically so you have a bank card with a pin number and such to use ATMs?
 
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IlikeTrains

Guest
1) Such as an interactive slot machine GUI, and interactive blackjack etc?
2) So, manageable interiors. I had an idea like that the other night. Making it so you can buy apartments, and you get a special Manage GUI or such so you can evict people, collect rent, etc. I like the idea.
3) Can be looked into. Should be a simple enough change as it's effectively already coded in.
4) Possible, yes. Could you maybe explain abit more indepth about this one?
5) Doable, and I'll try to look into it and see if I can figure it out.

1. Yes, something like that look up the systems in the main GTA game and you'll get a good idea of what I'm talking about.
2. Yeah, I'll let you use your imagination on that one.
3. Sounds good.
4. Have it so the more you buy the cheaper it becomes (economy of scale) and in the GUI of buying the house there would be a grant option whereby you would have to pay back so much money in a certain time.
 

SarahLore

New Member
1. Yes, something like that look up the systems in the main GTA game and you'll get a good idea of what I'm talking about.
2. Yeah, I'll let you use your imagination on that one.
3. Sounds good.
4. Have it so the more you buy the cheaper it becomes (economy of scale) and in the GUI of buying the house there would be a grant option whereby you would have to pay back so much money in a certain time.

So with #4, something such as;

Buy 1 -> $50
Buy 2 -> $95
Buy 3 -> $140

($5 discount each time you buy an extra etc, as random figures), right?

When it comes to the grant option, you mean something such as say...monthly payment kind of idea? So say you want a house that cost $100,000, you put down a $25,000 deposit, then every payday after it takes $500 or something, till the cost is fulfilled?
 
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IlikeTrains

Guest
So with #4, something such as;

Buy 1 -> $50
Buy 2 -> $95
Buy 3 -> $140

($5 discount each time you buy an extra etc, as random figures), right?

When it comes to the grant option, you mean something such as say...monthly payment kind of idea? So say you want a house that cost $100,000, you put down a $25,000 deposit, then every payday after it takes $500 or something, till the cost is fulfilled?

Yeah that's pretty much what it was saying but aswell have it so that you can make your own prices of items so then people would go searching for the cheaper items making a more competitive legal rp
 

SarahLore

New Member
Yeah that's pretty much what it was saying but aswell have it so that you can make your own prices of items so then people would go searching for the cheaper items making a more competitive legal rp

Fair enough. I was discussing in admin chat the other day of an idea for a complete shop system revamp I really want to try at some point (but I can see with my limited knowledge in scripting at the moment, it could get scrapped for a while, or take a veeeeryy long time to get done).

In short you have an empty shop interior with the shelves all bare. You can then place or use a command with an item to "sell" that item. That item then appears somewhere on the shelf. Let's take a ghettoblaster as an example.

When you're putting this item for sale, something pops up asking what price you want to set it at, and such details. What you can then do is you've now got "1" stock of Ghettoblaster in your store. Instead of how it works now with adding supplies it just adds a number to all, you can order supplies of specific items in your store.

So if you have say, a ghettoblaster and a notepad. You can order supplies for JUST the ghetto blaster to have 100 in stock, with only 1 notepad in stock. OR, you could pick to order for all, and pay more to get 100 of each.


Then when it comes to the customer, when they walk in, they'll see your shops shelves, and they can walk up to the item they want to buy, hover their mouse over it and it'll pop up an info box by the object saying the item name, price, how many in stock etc. You then simply click it then, pick how many you want to buy, then confirm the purchase and it'll give you them, and take your money.
 

Braunson

The real MVP
Just a note. Droppable money will NOT happen...

will be looking into some of the model stuff though.. Sounds like a good idea. You can send me a PM with resources if you have them for me to look into
 

Deli

Member
1). More entertaining City Hall jobs.
2). Diff. types of gas, like diesel for rich cars like Turismos and such.
3). Donator skins - For you Ello :)
4). Lower gas mileage (( feels like I fill my car's tank like once a month ))
5). More commands.
6). Dog skin mods (( PD only ))
7). PD Cruiser skin mod.
8). Activate the gun NPC.
9). And... I'd like all of ILikeTrain's ideas.
 
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