This is quite a huge script, so I figured to make an own thread for it.
The Industry System
Info:
This script is quite heavy, but it makes a way greater impact from legal RP, and will hopefully increase legal RP.
Not only will it have a greater impact on legal RP, but it will make everyone depend on it.
The industry is put into multiple steps:
Step one: (Primary Industry)
You can now farm potatos, corn, tomatos and cucumbers. It kinda works like weed farming, but requires a harvester to harvest. It will not give you items, but rather giving you a "raw foods" value to your character.
Mining will be changed, and the current iron would be wiped. I had other ideas for mining, but I realized it will fit way more in with the industry. As the current iron would be wiped, the diamonds would be able to be sold to give something back for the work. Now mining would give you different metals, but would store as a "raw metals" value to your character.
In order to mine or farm, you must be part of a union. There's the farmers union and the miners union. This would be something your character ICly applies for on the forums.
Step two:
The raw foods or raw metals can be delivered and sold to the factory.
This will store to the server, and the amount of metals and foods will increase and decrease as it goes.
Step three: (Secondary Industry)
In the factory, there is a new city hall job. The factory worker. Basically, you drive the forklift to take the raw foods and raw metals to the manufacturing station. You will take 5 foods and 5 metals from the global storage.
Once you deliver them to the manufacturing station, you get paid and the factory's global storage will increase with 10 supplies.
Step four:
There's a new city hall job, which is the trucking job. In this job, you will transport the supplies from the factory to the supplier.
Once you get started, 10 supplies will be taken from the factory's global storage, and be placed onto the roadtrain. Then you deliver it in LS docks, get paid and the global supplies will increase by 10.
Step five: (Tertiary)
The shop owners will have to buy supplies to fill up their stocks from the supplier. When they do, the supplies will be added to the shop, and removed from the supplier.
How it will affect everyone:
Okay, so basically, it all depends on the farmers and miners. If they don't sell their produce, the factory wont have any materials to make supplies from, if the factory doesn't have any supplies, there wont be any supplies to the supplier. So this means the shops will not get supplies to their shops.
But it all goes so much deeper than that. Every single hour, the market will have a price change. Now, if the supplies are more than last market price change, the supply is higher than demand. This means prices will decrease. Those prices includes: Vehicle prices, item prices, repair prices, fuel prices, metal prices, food prices, and payment for the trucking and factory jobs.
So if the supply is higher than demand, vehicles, items, repair and fuel is cheaper.
But however, farmers, miners, factory workers and truckers will have less income. This may cause them to not work, and then the amount of supplies will drop, causing the demand to be higher than supply.
In that case, vehicles, items, repairs and fuel will be more expensive, but the farmers, miners, factory workers and truckers will earn more.
Screenshots:
Planting the new plants.
How they look when they are done.
You need a harvester to harvest it.
Drive harvester over it to harvest it.
Check your amount of raw foods with /stats
Selling raw foods at factory. (One price is before market change and other price is after)
Selling it will add the amount of foods to the factory food stock.
Selling raw metals at factory. (One price is before market change and other price is after)
Selling it will add the amount of metals to the factory metal stock.
Factory job. Get a forklift and drive to the marker.
Drive onto the marker to have the box attached to your forklift. The factory will have 5 less metals and 5 less foods. (The marker will disappear as a new box will be sliding on the transport band. Once it reaches the edge, the marker will appear again.)
Deliver it to the other transport band. The box will go onto the transport band, and you will get paid. The factory will have 10 more supplies. (The box will now slide on the transport band until it is gone.)
If the factory got too few metals or foods, you wont be able to work.
Trucker job. Get a roadtrain and reverse in to the marker.
A trailer will now be attached. The factory will now have 10 less supplies.
Drive to LS Docks.
Drive onto the marker. Your trailer will be removed. The supplier will have 10 more supplies, and you get paid.
If the factory doesn't have enough supplies, you cannot work.
Items in a shop before market price change.
Items in a shop after market price change.
Repair in pay 'n' spray before market price change.
Repair in pay 'n' spray with identical damage after market price change.
5 litres of petrol before market price change.
5 litres of petrol after market price change.
Price of vehicle before market price change.
Price of same vehicle after market price change.
Ending information:
As you see in the screenshots and from reading, this makes legal work impact more of the server. If the amount of supplies is low, then prices will increase, but so will the pay of industry, meaning it's more attractive to work.
This system works 100%, every hour it will check the current amounts, of supplies and compare it to last hours amount of supplies. Then it will change the prices accordingly.
Implementing this would have to be done in two steps. First step being to open applications for unions to get enough members, and second step being full implementation, with high amounts of supplies at first to not have too much of a rough start.
The Industry System
Info:
This script is quite heavy, but it makes a way greater impact from legal RP, and will hopefully increase legal RP.
Not only will it have a greater impact on legal RP, but it will make everyone depend on it.
The industry is put into multiple steps:
Step one: (Primary Industry)
You can now farm potatos, corn, tomatos and cucumbers. It kinda works like weed farming, but requires a harvester to harvest. It will not give you items, but rather giving you a "raw foods" value to your character.
Mining will be changed, and the current iron would be wiped. I had other ideas for mining, but I realized it will fit way more in with the industry. As the current iron would be wiped, the diamonds would be able to be sold to give something back for the work. Now mining would give you different metals, but would store as a "raw metals" value to your character.
In order to mine or farm, you must be part of a union. There's the farmers union and the miners union. This would be something your character ICly applies for on the forums.
Step two:
The raw foods or raw metals can be delivered and sold to the factory.
This will store to the server, and the amount of metals and foods will increase and decrease as it goes.
Step three: (Secondary Industry)
In the factory, there is a new city hall job. The factory worker. Basically, you drive the forklift to take the raw foods and raw metals to the manufacturing station. You will take 5 foods and 5 metals from the global storage.
Once you deliver them to the manufacturing station, you get paid and the factory's global storage will increase with 10 supplies.
Step four:
There's a new city hall job, which is the trucking job. In this job, you will transport the supplies from the factory to the supplier.
Once you get started, 10 supplies will be taken from the factory's global storage, and be placed onto the roadtrain. Then you deliver it in LS docks, get paid and the global supplies will increase by 10.
Step five: (Tertiary)
The shop owners will have to buy supplies to fill up their stocks from the supplier. When they do, the supplies will be added to the shop, and removed from the supplier.
How it will affect everyone:
Okay, so basically, it all depends on the farmers and miners. If they don't sell their produce, the factory wont have any materials to make supplies from, if the factory doesn't have any supplies, there wont be any supplies to the supplier. So this means the shops will not get supplies to their shops.
But it all goes so much deeper than that. Every single hour, the market will have a price change. Now, if the supplies are more than last market price change, the supply is higher than demand. This means prices will decrease. Those prices includes: Vehicle prices, item prices, repair prices, fuel prices, metal prices, food prices, and payment for the trucking and factory jobs.
So if the supply is higher than demand, vehicles, items, repair and fuel is cheaper.
But however, farmers, miners, factory workers and truckers will have less income. This may cause them to not work, and then the amount of supplies will drop, causing the demand to be higher than supply.
In that case, vehicles, items, repairs and fuel will be more expensive, but the farmers, miners, factory workers and truckers will earn more.
Screenshots:
Planting the new plants.
How they look when they are done.
You need a harvester to harvest it.
Drive harvester over it to harvest it.
Check your amount of raw foods with /stats
Selling raw foods at factory. (One price is before market change and other price is after)
Selling it will add the amount of foods to the factory food stock.
Selling raw metals at factory. (One price is before market change and other price is after)
Selling it will add the amount of metals to the factory metal stock.
Factory job. Get a forklift and drive to the marker.
Drive onto the marker to have the box attached to your forklift. The factory will have 5 less metals and 5 less foods. (The marker will disappear as a new box will be sliding on the transport band. Once it reaches the edge, the marker will appear again.)
Deliver it to the other transport band. The box will go onto the transport band, and you will get paid. The factory will have 10 more supplies. (The box will now slide on the transport band until it is gone.)
If the factory got too few metals or foods, you wont be able to work.
Trucker job. Get a roadtrain and reverse in to the marker.
A trailer will now be attached. The factory will now have 10 less supplies.
Drive to LS Docks.
Drive onto the marker. Your trailer will be removed. The supplier will have 10 more supplies, and you get paid.
If the factory doesn't have enough supplies, you cannot work.
Items in a shop before market price change.
Items in a shop after market price change.
Repair in pay 'n' spray before market price change.
Repair in pay 'n' spray with identical damage after market price change.
5 litres of petrol before market price change.
5 litres of petrol after market price change.
Price of vehicle before market price change.
Price of same vehicle after market price change.
Ending information:
As you see in the screenshots and from reading, this makes legal work impact more of the server. If the amount of supplies is low, then prices will increase, but so will the pay of industry, meaning it's more attractive to work.
This system works 100%, every hour it will check the current amounts, of supplies and compare it to last hours amount of supplies. Then it will change the prices accordingly.
Implementing this would have to be done in two steps. First step being to open applications for unions to get enough members, and second step being full implementation, with high amounts of supplies at first to not have too much of a rough start.