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Allowing ped.ifp mods (animations)

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DrJoseEvil

MTA:RP Forum Legend
Donator
New Suggestion/Idea



What does it affect?
Tick all that apply
[ x ] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________

Please provide a brief summary of your Suggestion/Idea
-
A little while back, mta introduced a setting that would allow server owners to disable gta3.img modding (txd/dff mods) client side if they saw it fit, I made the suggestion here to re-enable it and we did as there was no harm in doing so. I recently discovered that you can allow synced animation mods within mta sa by enabling it with the same method gta3.img mods were. By adding in one line to the server configure file
<client_file name="anim/ped.ifp" verify="1"/>

https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
This talks about customized gta sa data files, but it doesn't that custom animations are dangerous (mainly because they aren't). I'll link a video showing what ifp mods do.

https://m.youtube.com/watch?v=uPtmXic2wHg

As you can see there is no harm in adding these, its mainly just for personal enjoyment and such (basically the purpose of every mod), it won't cause de-sync or lag on anyone's screen as mta is 99% synced (except for ping differences) and if it does become a problem we can always disable it. When I get home I will record what it's like on mta on a LAN server and link it.

Important: once done adding this to the server conf you'll need to restart the server at whenever you see fit (prolly when less people are on). Try this out on the dev server if you're curious or on a LAN server.

To those who skimmed this, THIS ISNT A SUGGESTION FOR NEW ANIMATIONS. This is a suggestion to allow client side mods for anims.
Advantages/Benefits
More personal enjoyment
People can install animation mods without interfering with the server
Isn't abusable


Disadvantages
If any
None, yet.

Does it require scripting?
Tick one
[ ] No.
[ x ] Yes, I have the script.
[ ] Yes, but it still needs to be scripted.

How would you go about implementing this suggestion?
-edit the server conf

Impact the suggestion would have if implemented
-
More modding
Additional info

I wrote this on my phone
 

Bahey

Donator
Staff member
Lead Administrator
Donator
I can't even describe how this idea can make us different and better.

+1
 

Bunny

MTA:RP Forum Legend
Going to wait on a little more votes, but reading more into this and it looks great so far.

+1
 

DrJoseEvil

MTA:RP Forum Legend
Donator
Glad for the positive feedback :)
There isn't any harm in adding this, so it's nice to have, very few servers have this enable and since MTA isn't apart of the mod community (regarding texturing/modelling and animations) this may attract players who prefer mods
 

DrJoseEvil

MTA:RP Forum Legend
Donator
Heres the video.
[video=youtube_share;Ovx306PxiUI]https://youtu.be/Ovx306PxiUI[/video]

This is basically showcases/demonstrates a ped.ifp mod, as you can tell the animations are different in some areas.

The mod I'm using changes:
Running/Walking
Death Animations
Falling Animations
Certain fighting animations
Certain animations that are used as commands ingame, like /aim
^Didnt incldue that in the video, so heres a screenshot:
kxasqiU.png
 

DrJoseEvil

MTA:RP Forum Legend
Donator
<client_file name="anim/ped.ifp" verify="0"/>


^ This is what you need to add the mtaserver.conf file
 

herrdag

MTARP Player
Donator
But, my question. Won't it make certain PC's lag? Or something?
I don't care if it lags though (maybe)
Still, +1
 
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