Hello.
Bilbo and I are in the preliminary stages of suggesting a completely new economic system - one that doesn't involve character resets, deleting your houses or cars or even reducing the real value of your money. Using advanced economical ideas and principles. If the server truly wants a working, dynamic and accurate economic system, this proposal is the closest we could possibly get without having a 24/7 group of degree level economists constantly monitoring the game. The proposal includes tying the value of the dollar with the real dollar, introducing credit and inflation, stock exchange, corrected values and other essential macro-economical systems. While it may take a long time to implement and script (Shoutout to our scripters!) This will revolutionise the economy and make us the server to be awed at. We have identified these as essential problems within the current economy.
What we want to hear from YOU, is your ideas to fix the economy, your suggestions to the systems we have planned, and any other major issues you believe exist within the current atmosphere of the servers climate.
This is a community decision, let's hear your thoughts.
Bilbo and I are in the preliminary stages of suggesting a completely new economic system - one that doesn't involve character resets, deleting your houses or cars or even reducing the real value of your money. Using advanced economical ideas and principles. If the server truly wants a working, dynamic and accurate economic system, this proposal is the closest we could possibly get without having a 24/7 group of degree level economists constantly monitoring the game. The proposal includes tying the value of the dollar with the real dollar, introducing credit and inflation, stock exchange, corrected values and other essential macro-economical systems. While it may take a long time to implement and script (Shoutout to our scripters!) This will revolutionise the economy and make us the server to be awed at. We have identified these as essential problems within the current economy.
Problems
- California has a GDP per capita of $56,365, San Andreas has a GDP per capita of $2.62m. The country with the highest GDP (Nominal) per Capita is Luxembourg, at $101,994. (GDP per capita was calculated using (Money in bank of Red County/Active Characters in the past month).
- Prices for most goods are incorrect, with cars being the largest indicator of this.
- Most active players are millionaires. While the economic system requires millionaires in order to function, we currently have an over-saturation of wealth, leading to a HUGE income disparity between new players and rich players. To over half of the playerbase, $50,000 is nothing, to the other half, $50,000 is everything.
- There is no economics involved at all in the economy of San Andreas, money is simply spawned, printed or donated into the game, causing hyperinflation for a handful of goods that the players are interested in, and extreme devaluation in business goods, leading to nearly every IG business turning over a loss.
- There is no reason for players to buy goods that often take up a huge amount of disposable income, there is no reason for people to buy food, to drink, to consume any goods at all, heavily disabling both legal and passive RP and causing the demand for many goods to realistically plummet, meaning they are worth MUCH less than they cost.
- The circular flow of income is disabled. Injections in real value are minimal while leakages at real value is at economically devastating numbers. The money to buy fuel, to buy “certain” supplies and especially to buy cars and properties, amongst other things, simply disappears. The law of economics insist that money is circulated - not destroyed or created.
What we want to hear from YOU, is your ideas to fix the economy, your suggestions to the systems we have planned, and any other major issues you believe exist within the current atmosphere of the servers climate.
This is a community decision, let's hear your thoughts.