New Suggestion/Idea
What does it affect?
Tick all that apply
[ x ] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
Basically my suggestion is to add a rule which basically states at all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands or do anything in your power to make it out of the situation alive. This could also apply to PD chases where people shoot at first resort just to end the chase - and on the other side of things - prevent PD from acting like robocops charging into an interior full of armed people. It's alot like the Gun Fear rule, however it has a much wider reach and I feel like adding this would cut back on alot of the cops vs robbers situations. If a player was caught in violation of this rule during a roleplay, they would be warned. If they continued the situation and died they would be CKed or jailed, depending on however the rule was implemented.
Advantages/Benefits
Better roleplay, more realistic situations
Disadvantages
If any
Admins / players not knowing the rule
People cant act like rambo or robocop
Does it require scripting?
Tick one
[ x] No.
[ ] Yes, I have the script.
[ ] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
Add the rule and make an announcement
-
Add the rule into the list of rules and enforce it in-game.
Impact the suggestion would have if implemented
already kinda went through it in the first paragraph
Additional information:
-
What does it affect?
Tick all that apply
[ x ] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
Basically my suggestion is to add a rule which basically states at all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands or do anything in your power to make it out of the situation alive. This could also apply to PD chases where people shoot at first resort just to end the chase - and on the other side of things - prevent PD from acting like robocops charging into an interior full of armed people. It's alot like the Gun Fear rule, however it has a much wider reach and I feel like adding this would cut back on alot of the cops vs robbers situations. If a player was caught in violation of this rule during a roleplay, they would be warned. If they continued the situation and died they would be CKed or jailed, depending on however the rule was implemented.
Advantages/Benefits
Better roleplay, more realistic situations
Disadvantages
If any
Admins / players not knowing the rule
People cant act like rambo or robocop
Does it require scripting?
Tick one
[ x] No.
[ ] Yes, I have the script.
[ ] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
Add the rule and make an announcement
-
Add the rule into the list of rules and enforce it in-game.
Impact the suggestion would have if implemented
already kinda went through it in the first paragraph
Additional information:
-