New Suggestion/Idea
What does it affect?
Tick all that apply
[ x ] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
There's currently a script which makes it so the SWAT skin can only die by a headshot. Anyone who has any amount of common sense should be able to realize that this is frankly unrealistic, especially when under fire by weapons such as an AK or M4.
Advantages/Benefits
- Realism
Disadvantages
If any
- None.
Does it require scripting?
Tick one
[ x] No, it requires removal of an existing one.
[ ] Yes, I have the script.
[ ] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
- Remove the function or script that causes this to happen.
Impact the suggestion would have if implemented
- Might make illegal roleplay a bit more prominent, but all-in-all this is a roleplay server, so to have such a NonRP feature is just redundant.
Additional information:
N/A
What does it affect?
Tick all that apply
[ x ] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
There's currently a script which makes it so the SWAT skin can only die by a headshot. Anyone who has any amount of common sense should be able to realize that this is frankly unrealistic, especially when under fire by weapons such as an AK or M4.
Advantages/Benefits
- Realism
Disadvantages
If any
- None.
Does it require scripting?
Tick one
[ x] No, it requires removal of an existing one.
[ ] Yes, I have the script.
[ ] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
- Remove the function or script that causes this to happen.
Impact the suggestion would have if implemented
- Might make illegal roleplay a bit more prominent, but all-in-all this is a roleplay server, so to have such a NonRP feature is just redundant.
Additional information:
N/A